Game review: Jurassic World Evolution

It’s not quite 65 million years in the making, but to gamers the 15 year wait between Jurassic Park Operation Genesis and Frontier Development’s Jurassic World Evolution may as well have felt that long.

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Let’s kick things off with the big hitters. This game is not the game that we hoped it would be, it’s flawed and at times frustrating. But when it hits its stride it hits it wonderfully and it sucks you into the world like few games can. Over the course of my first two full days with the game I had sunk over 16 hours into the title, and as somewhat of a casual gamer that is quite the achievement for me. Particularly when I didn’t feel as though any of those hours were wasted.

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Jeff Goldblum set to reprise role as Ian Malcolm in Jurassic World: Evolution

According to an EW.com exclusiveJeff Goldblum is set to feature heavily as his Jurassic Park character Ian Malcolm in new game Jurassic World: Evolution

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Speaking to EW, Goldblum said: “I highly recommend it,” says the actor in the video above. “It gets 10 Goldblums out of a possible 10 Goldblums. That’s my highest rating.”

Continue reading “Jeff Goldblum set to reprise role as Ian Malcolm in Jurassic World: Evolution”

Spotlight “Jurassic World: Evolution”

Welcome to the first installment in the Spotlight series, where we will take an in depth look at either an upcoming film, video game or novel. Detailing everything there is to know about the upcoming release and our own personal thoughts. To start things off, and following on from our recent Top 10 Moments from the Jurassic Park Franchise article with @JurassicCollect, we’re going to take a look at the upcoming Jurassic World: Evolution

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After first being announced at Gamescom 2017 Jurassic World: Evolution quickly became one of the more anticipated games of 2018. A spiritual successor to the cult classic Jurassic Park: Operation Genesis with an update flair taken from the Jurassic World film.

However it wasn’t just the general premise of venturing back into the dinosaur park building simulator that had people excited (Although, how does that idea not excite you?), but it was also the announcement of which company was on board to create the game and the announcement trailer that showed off a beautifully crafted first look at the game.

Frontier Developments have previous history in the park building simulator genre, with their previous games Zoo Tycoon and RollerCoaster Tycoon 3 receiving 7.1 and 7.8 scores from Gamespot respectively. Scores, that whilst really good, still perhaps do not match the level of fan appreciation surrounding these titles.

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Needless to say the announcement that Frontier Developments had been gifted the opportunity to craft the next great Jurassic park simulator would be satisfactory on its own to get the juices flowing. But the announcement trailer offered more than most announcement trailers do in the modern gaming industry, and since its release Frontier Developments have been steadily releasing promising gameplay footage, screenshots and information that have continued to whet the appetite of eager fans.

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Frontier’s Chief Creative Officer, Jonny Watts: “As long-time fans of the entire Jurassic series we’re thrilled to be putting players in charge of their own Jurassic World. We’re excited to bring over fifteen years of management, simulation, and creature development expertise to a destination and franchise that remains an inspiration to us.”

That expertise and passion for the franchise is already shining through to the game (Presuming that the finished product lives up to pre-released footage and screenshots, unlike releases such as WatchDogs).

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As of the time of this writing not too much is known about how the game will actually play. However, we do know the following:

  • There are 3 paths for you to follow whilst building your park – Entertainment, Security and Science

Immediately this offers replayability to the game, and whilst you may try to balance all 3 paths, it has been hinted at that your objectives through each branch may contradict with each other, making it difficult to build a park that compliments all 3 aspects.

  • The game will take place on Isla Nublar and the surrounding islands of the Muertes Archipelago (The Five Deaths)

It’s not entirely clear how this feature will be implemented, but it appears to be as though this will work as an in-built leveling system whereby you proceed to the next island after doing well on the first and so on.

  • Dig sites are returning

How the specific mechanics of this feature work into the game are as of right now murky at best, but it appears as though you spend points to work in a given dig-site and a countdown then begins before bringing in dino bones etc. but at this point that is guess work.

  • A dynamic weather system/Emergencies

Tornadoes weren’t uncommon in Jurassic Park: Operation Genesis, and whilst disastrous weather like this hasn’t been taken out of the game completely Frontier Developments have emphasized the desire to not have these sort of events constantly taking you away from the management of your park. Similarly, you will have to manage your dinosaurs in order to prevent them from escaping and rampaging through your park.

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It’s currently unclear whether the game features a “Site B” mode in the vein of Jurassic Park: Operation Genesis, but it’s certainly something that a lot of fans will be calling for so that’s one thing to keep an eye on going forward.

With that being said, it’s unlikely that the game will only feature one game mode, so expect more to be announced over the coming months, with any Site B mode saved until just prior to release or kept secret entirely.

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Jurassic World: Evolution releases Summer 2018 to PC, PlayStation 4 and Xbox One.